Game Rules Overview

Character Creation

Roll 3d6 down the line, twice. If desired, adjust scores according to Steps 1 and 3 of character generation on p. 16 of the OSE Advanced Fantasy Player’s Tome. Decide which of the two sets will be your primary (starting) character, and which will be secondary.

Characters always begin with max hit points.

Combat

Armor Class: We use ascending Armor Class.

A Shield grants a +1 bonus to AC, and can absorb the damage from a single blow, but then is rendered useless. Magic shields can absorb a number of blows equal to their enchantment bonus.

Special Skill Tests

Xd6 Skills tests are when you roll x amount of d6 vs two of your ability scores combined. For example, a difficult check against your STR 8 and DEX 10 would mean you'd need to get 18 or more on 5d6.

Death

When a PC drops to 0 hit points, they are considered to be at Death’s Door.

PCs at Death’s Door are unconscious.

Each round, they have a 2-in-6 chance of dying.

Instantaneous healing of any amount will revive the PC to 1 hp, and they are no longer at Death’s Door.

If an ally applies bandaging or some other form of suitable triage for at least 1 turn, the wounded PC is no longer at Death’s Door, but is still unconscious. Bandaging cannot be done during combat.

Retainers still die outright at 0 hit points.

XP (Experience Points)

Additional XP will be rewarded by completing Feats of Exploration. Make a copy of my automated tracking sheet and try it out!

The procedure: Total the sum of how much XP all PCs need to advance from the start of the level at which they are currently to the next level. That number is constant until a PC gains a level. When a PC achieves a feat, the entire party is awarded the percentage listed of that total. Divide that number by the number of players present during the session to arrive at the per-PC share.